Monday, December 31, 2012

Project Presentation

Today is our final project presentation for video and animation. But i can't join this session cause i'm still in my confinement session at home sweet home. Good luck all my friends... Thank you for my colleague for this project Fadlee, Diyana and Musa.

Anyway, this outcome from our group for animation project.

Monday, December 17, 2012

Week 15 : Last Class

Today is our last session for this subject but sadly i can't attend this class. I just deliver my 4th baby 3 days ago. Sorry Dr J, for this inconvenience.



 
Thank you friends for information about final exam tips given by Dr Jamal.


8 subjective question
-4 in section A (video part) -4 in section B (animation part)
Answer any 3 Q from sect A n 3 Q from sect B Please answer in 2 different booklet.
*The questions are: -in Malay and English -from: slide, discussion and article
How to answer? -1-recall what u have learnt -2-application
-->always relate on WHAT, WHY and HOW
Example of past year question..
1. Give 4 basic animation principles and how the principle help an animator to produce a good quality animation.
-->can draw -->give example
2.jump cut scene/ cut away shot

Monday, December 10, 2012

Week 14 : StoryBoard Elements

Today we start class at 3.00 o'clock. Before start the class, we've disscus about the presentation date for final project video and animation and Dr Jamal was decide the presentation will held on 31 Dec 2012

This week we start the class with lab activity for animation. Dr Jamal was show us some example of animation and how to create the animation. Here is my lab activity :

 

Second half of the class, Dr Jamal was explain to us about storyboard for animation. 

Storyboard adalah perwakilan secara visual daripada screenplay dan terdiri daripada imej-imej dan nota produksi. Ia mengandungi beberapa siri panel untuk scene atau shot yang telah dikenalpasti pada screenplay yang digambarkan melalui rajah. Tiada standard yang khas dalam membina storyboard tetapi terdapat beberapa tamplet yang boleh diguna pakai untuk membina storyboard.

Ia Biasanya dilakarkan pada board, paper, preprinted paper with guide. Terdapat banyak sifat-sifat storyboard termasuklah dimensi, dimensi akan ditentukan melalui fungsi storyboard contohnya untuk pembangunan konsep atau untuk mempersembahkan konsep pada klien atau sebagai panduan untuk produksi yang sebenar.


Terdapat tiga jenis papan cerita : 
  • Conceptual Storyboard 
  • Presentation Storyboard
  • Production Storyboard

Example - Dancing Rocks Rough Storyboard

Here's a rough storyboard for the "Dancing Rocks" story.
From the preliminary interview in which Dr. Paula Messina explained what she does in the field, her Web site, and a review of an existing story, the content -- existing and anticipated -- broke down into:
Nonlinear parts -- Home page with four inside pages. The four parts are the quest (research), a bio (of Messina), the rocks (how they move), and the site of the dancing rocks, Death Valley's Racetrack Playa (its colorful history).
Video -- Anticipate video from the field trip: Messina mapping the rock trails, assembling her gear, the trip to and from the playa.
Audio -- Anticipate audio from the field trip: Messina explaining how she works, what the gear does, and why she does what she does. Maybe what the Racetrack Playa sounds like.
Still photos -- Available from Messina's Web site, and professional photographers, if necessary. Anticipate grabbing still photos from video of wide-angle shots of the playa, rocks and trails, maybe Death Valley National Park rangers.
Graphics -- Existing aerial photo, maps and rock trails.
Text -- History of research, history of the Racetrack Playa from interviews with Messina, other researchers, and the park rangers.
This is a sketch the rough storyboard (click for larger versions):
Home page -- Background photo of Messina and sliding rock in Racetrack Playa, with headline and four links to inside pages. The Quest -- Research history and application in text, how Messina did her research in video, and a competing theory in text and photos, if available. Bio -- Messina background in text, why she does what she does in video, day-in-the-life-of-a-high-tech geologist in photos grabbed from video and text captions.
Rocks -- Pick up graphic from Messina's Web site and use text blocks to explain in more detail than research page how rocks move. Maybe highlight a couple of rocks to show trails -- photos, graphics from Messina's Web site. Racetrack Playa -- History in text, map placing it in Death Valley, and photos of playa, perhaps park rangers on patrol.

Monday, December 3, 2012

Week 13 : Animatic

Animatic : storyboard (static) add motion, tiny, sound etc to look nicer. It's also can called dynamic storyboard.





The Dissolving Process in Animation


Another technique in animation we learnt today is dissolve. Dissolving is a method of transitioning between scenes in live-action film and video production. Two videos overlap in the timeline; simultaneously, the lead video's opacity decreases from 100 per cent to zero, while the second video's opacity increases from zero to 100 per cent. This process is also used in animation. The dissolve can also be employed to fade objects and characters from view. There is an example of dissolve.


We also have lab activity in animation to apply several technique such as panning, zoom in, zoom out and also dissolve using black box and another one using another picture just adjust at the alpha properties. There is my lab activity :


Monday, November 26, 2012

Week 12 : No class for this week

Today we got message from Dr Jamal that class for today is cancelled and will be substitute to another time due to he was involved in pre-workshop at our faculty.

We were at the faculty actually when received his sms and we proceed to do our group assignment.

Monday, November 19, 2012

Week 11 : Principles of Animation

Before semester break, Dr Jamal have give us homework about the principles of animation. Dewi, Fadlee and Che Ku was presented their topic in class today. After that, Dr Jamal discussed the principles with details..
There are 12 basic principles of animation introduced by the Disney animators Ollie Johnston and Frank Thomas in their 1981 book The Illusion of Life: Disney Animation


  • SQUASH AND STRETCH

This principles Squash and Stretch is contracting and expanding movement within a shape as it moves through action. Also squash and stretch is useful in animating dialogue and doing facial expressions.


  • SLOW-OUT AND SLOW-IN
 As action starts, we have more drawings near the starting pose, one or two in the middle, and more drawings near the next pose. Fewer drawings make the action faster and more drawings make the action slower. Slow-ins and slow-outs soften the action, making it more life-like. Or Ease in Ease Out


  • EXAGGERATION
Exaggeration is an effect especially useful for animation, as perfect imitation of reality can look static and dull in cartoons.The level of exaggeration depends on whether one seeks realism or a particular style, like a caricature or the style of an artist. It's also can call it 'over acting'.




 


 

  • FOLLOW THROUGH AND OVERLAPPING ACTION
Follow through and overlapping action is a general heading for two closely related techniques which help to render movement more realistically, and help to give the impression that characters follow the laws of physics. "Follow through" means that separate parts of a body will continue moving after the character has stopped. "Overlapping action" is the tendency for parts of the body to move at different rates (an arm will move on different timing of the head and so on).

 
 
  • ANTICIPATION
Anticipation can be the anatomical preparation for the action, e.g., retracting a foot before kicking a ball. An action occurs in three parts:
  1. the preparation for the action - this is anticipation
  2. the action
  3. the termination of the action 
 


  • STAGING
 A pose or action should clearly communicate to the audience the attitude, mood, reaction or idea of the character as it relates to the story and continuity of the story line.

  • STRAIGHT AHEAD ACTION AND POSE TO POSE
 Straight ahead animation starts at the first drawing and works drawing to drawing to the end of a scene.

  • ARCS
 Arcs give animation a more natural action and better flow. Think of natural movements in the terms of a pendulum swinging. All arm movement, head turns and even eye movements are executed on an arcs.

  • SECONDARY ACTION
 This action adds to and enriches the main action and adds more dimension to the character animation, supplementing and/or re-enforcing the main action. Example: A character is angrily walking toward another character. The walk is forceful, aggressive, and forward leaning. The leg action is just short of a stomping walk. The secondary action is a few strong gestures of the arms working with the walk.

  • TIMING
The basics are: more drawings between poses slow and smooth the action. Fewer drawings make the action faster and crisper. A variety of slow and fast timing within a scene adds texture and interest to the movement.
 
  • SOLID DRAWING
The basic principles of drawing form, weight, volume solidity and the illusion of three dimension apply to animation as it does to academic drawing.
 
  • APPEAL

Appealing animation does not mean just being cute and cuddly. All characters have to have appeal whether they are heroic, villainous, comic or cute. Appeal, as you will use it, includes an easy to read design, clear drawing, and personality development that will capture and involve the audience's interest. 


"My mum told me
never to forget my
principles"

Monday, November 12, 2012

Week 10 : Mid Term Break

During mid term break, we have homework to do. We need to choose 1 of 12 topic for Animation Principles from utm e-learning. My topic is "Staging".

There are my presentation slides that i have been prepared for presentation.